AFriendlyFish

Newborn Baby Bunny

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Hi! :D

I am asking for peoples ideas and advice.
I am thinking bout creating a "choose your own adventure" story for a website (coz why not yo!)
Think it's a good idea?
Think it's bad?
What kinda story should I make if I were to go through?

How would it work?
Well, basically it's a story where you can choose the choices and change the outcome of each chapter and stuff.

For example, u can choose whether a person dies or lives, a door is opened or closed.
Obviously it won't happen so often that the work behind it would be too difficult, but it will be enough so that there will be a few outcomes.

Anybody onboard with this idea, would u like to help create the story?

 

 

Bunny

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Is it text or graphic novel? Is it like a game or more like Goosebumps sort of thing?

 

AFriendlyFish

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Is it text or graphic novel? Is it like a game or more like Goosebumps sort of thing?

Well, unless I can get someone to do the graphics, this will be solely text based.
Hhmm, in terms of it being a game, I don't know. :/

 

Bunny

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You could have it as a click through story game/rpg type thing where you gain points based on your choices in the story. You could have quests as part of the story and choose which one or ones to do.

 

AFriendlyFish

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For example you're a detective in the story and you can choose which case to take? ._. It can be done, but it'd require A LOT of work :/ like, each "quest" would essentially lead to a new book in a way because you'd have new choices, new outcomes, everything :/ Would need a team of 3-5 to help make a story that good. o.o

 

Bunny

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No they would be mini books. You'd just show the ones the character became eligible to choose....if they chose quest a, that might negate them from quest d so they wouldn't get that, but it might open up quest b and c and e.

 

AFriendlyFish

Newborn Baby Bunny

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No they would be mini books. You'd just show the ones the character became eligible to choose....if they chose quest a, that might negate them from quest d so they wouldn't get that, but it might open up quest b and c and e.

This could work.

 

Bunny

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This is quite popular, take a look :)
http://www.fenoxo.com/play/

 

jackofroses

Newborn Baby Bunny

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I think it's a great idea. There used to be text based RPG games and if those could be successful I'm sure stories be as well.

 

EllyMarks

Fluffy Toddler Bunny

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I really enjoyed Choose Your Own Adventure books! That was before I discovered console gaming, which is basically the choose-your-own-adventure storytelling medium.

That doesn't mean the book form of this is dead, though. I really enjoyed this one, Lost In Austen by Emma Campbell Webster.

Webster's multi-path novel had a points system, too, with little pop quizzes about Regency era life, that if you answered wrongly then you might not have enough points to make the decision that you want to later on. That complication didn't ruin the fun of it at all, in my opinion, but straightforward "turn to page so-and-so to accept Darcy's marriage proposal, turn to page so-and-so to tell him off" would have worked just as well.

This will definitely be easier to follow on a website format--and more difficult to cheat! I was always bookmarking the Choose Your Own Adventure choice pages. :P

In short, there's nothing wrong with the premise...but what's the story going to be about? I think that's the biggest draw.

 

Bunny

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Webster's multi-path novel had a points system, too, with little pop quizzes about Regency era life, that if you answered wrongly then you might not have enough points to make the decision that you want to later on.

That sounds absolutely fascinating!! I think they would be incorporated into games too, but less straightforward and more chance related....like you might have an 80% chance of success based on your points.....for example. So if you have 70 points and you need 100 points, you have a 70% chance of success? Maybe?

 

EllyMarks

Fluffy Toddler Bunny

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260 Posts
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Webster's multi-path novel had a points system, too, with little pop quizzes about Regency era life, that if you answered wrongly then you might not have enough points to make the decision that you want to later on.

That sounds absolutely fascinating!! I think they would be incorporated into games too, but less straightforward and more chance related....like you might have an 80% chance of success based on your points.....for example. So if you have 70 points and you need 100 points, you have a 70% chance of success? Maybe?

Something like that. The "chance over stock knowledge (or lucky guessing)" aspect might be closer to Beyond the Labyrinth by Gillian Rubinstein, which has two final chapters entitled, by instruction, something like "if you rolled 3 and below" and "if you rolled four and above", because the reader was supposed to roll a six-sided die, which was a motif in the story until that point. It wasn't a choose your own adventure book the whole way through, though.

 

Bunny

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Here is another example of a choose your own adventure.
http://improbableisland.com/

 

mjhunter23

Growing Baby Bunny

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Sounds cool! I used to read choose your own adventure books all the time when I was a kid. It seems like it would translate really well onto a website, especially as the amount of page loads will really help your Google ranking if each choice takes you onto a new page. Personally I would want to read a Indiana Jones type adventure story. Hope this was helpful :)

 



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